Games

2008 - Overdrive
FIRST Overdrive allows teams to compete to complete counterclockwise laps around a central barrier while manipulating large 40-inch (1 m) diameter "Trackballs" over and under overpasses to score additional points.

2007 - Rack N Roll
In it, two alliances of three teams each compete to arrange toroidal game pieces on a central arena element known as 'The Rack'.

2006 - Aim High
Aim High is played by two alliances, red and blue, each consisting of three robots. During a 10 second autonomous mode, robots will be programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period, the alliance with the most points will gain a 10 point bonus and will be placed on defense for round two. Rounds two, three, and four, which are each 40 seconds long, are human-controlled rounds. Between rounds two and three, the alliances will switch from offense to defense, or from defense to offense accordingly. At the start of round 4, any alliance can score into their corresponding goals. At the end of the match, an alliance can receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points wins. Scoring will be as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals; 10 bonus points for scoring the highest in the autonomous round; and 25 points for placing all 3 robots on the platform at the end (10 points for 2 robots and 5 points for 1 robot).

2005 - Triple Play
This game was the first to feature three robots per alliance. The primary game piece were called "Tetras" which are tetrahedra made from 1.25-inch PVC pipe 30-inches long. The game was played on a field set up like a tic-tac-toe board, with nine larger goals, also shaped as tetras in three rows of three. The object of the game was to place the scoring tetras on the larger goals, creating rows of three by having a tetra of your alliance’s color at the highest point on the goal. Triple Play was a very strategy intensive game, requiring quick thinking on the part of the drivers and operators to optimise the field for their alliance.

2004 - FIRST Frenzy Raising the Bar
There were elements from several previous games, including mobile goals, 'capping' goals with large inflateable balls, and others. In Raising the Bar, teams could score by having their human player score purple balls in any of the goals, capping the goals with a multiplier ball, or hanging their robot suspended from the 10 foot high 'chin up bar'. In the qualifying matches, Teams competed in 2-member randomly generated alliances. In the elimination rounds, 3-member alliances competed against each other with one team sitting out each match. The alliance that won two matches advanced in the tournament.

2003 - Stack Attack
In Stack Attack, two teams of two robots each attempt to win by moving large Sterilite bins into their zone and arranging them into stacks. At the beginning of the match, each team is given 4 bins, which they may arrange as they see fit. Each of these bins are marked with a retroreflective tape that is highly visible to the infrared sensors included in the kit of parts. In the center of the field on top of the ramp is a large stack of 29 bins. The object of this game is for each two player alliance to rack up more points than the other team. Scoring is one point for every bin in an alliance's scoring zone the bins in their highest stack, multiplied by the height of their highest stack. Each robot on the top of the ramp at the end of the match adds 25 points to an alliance's score. Bins that are supported by a robot do not count towards the final score.

2002 - Zone Zeal
The primary source of points in Zone Zeal was placing balls in the mobile goals, then moving the goal into the appropriate zone. For every ball in a goal, an alliance received 1 point. For every goal in the alliance's goal zone at the end of the match, the alliance would receive 10 points. Further, the team would receive 10 points for every robot in the robot zone at the end of the match.

2001 - Diabolical Dynamics
Each match is a maximum of two minutes long. Alliances can end the match at any time. Alliances score one point for each small ball in the goal, ten points for each large ball in the goal, ten points for each robot in the End Zone, and ten points if the stretcher is in the End Zone. The alliance doubles its score for each goal that is on the bridge if the bridge is balanced, and multiplies its score by a factor of up toa three by ending the match before the two minute time limit. Each team receives the alliance score. A team multiplies its score by 1.1 if its large ball is on top of a goal. Scores are rounded up to the nearest whole point after applying all multipliers.

Summaries of each game were taken from www.wikipedia.org
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2006 Championship 2006 Archimedes 2006 Chairman 2004 NYC Regional 2003 NYC Regional

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